
Properly developed the sequence of numbers generated will pass any randomness test, while still being repeatable.
“Random” is Pseudo-random and “Seeding” is pre-packaged outcomes (if you want to skip the long explanation scroll down).Ī pseudo-random number generator ( PRNG), is a deterministic algorithm designed to produce repeatable, but seemingly random sequences of numbers.
2 How this Applies to XCOM: Enemy Unknown. It will be available as a DLC expansion on Mac and PC, but as part of re-release the Commander's Edition on PlayStation 3 and Xbox 360. XCOM: Enemy Within launches on November 15. It can be a 1% chance to hit and you're not going to miss that shot," he said. "Believe me though, on Easy, if you miss three times in a row you're not going to miss your fourth shot. Gupta also revealed that Firaxis implemented a secret luck stat which increases in strength as you turn the difficulty down if the game notices you getting a lot of poor results, it compensates. For people who really want to keep shooting until that 80% shot hits," lead game designer Anand Gupta told PCGamesN. It resets the random number seed whenever the game is loaded. "It's called Save Scum in honour of what Jake Solomon likes to call players who do this. In expansion Enemy Within, Firaxis has implemented a menu option that generates a new seed when loading from saves if activated. It's not been very effective, though, because reloading a quicksave inside an encounter doesn't generate a new random seed - so whatever result you got he first time will always happen again. Save scumming runs contrary to the spirit of XCOM, which favours the Iron Man approach of permadeath, but has always been technically possible. XCOM: Enemy Within includes a new menu option enabling those who save scum - the practice of reloading quicksaves to avoid unwanted random results.